﻿using System;
using System.Collections.Generic;
using System.Linq;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Audio;
using Microsoft.Xna.Framework.Content;
using Microsoft.Xna.Framework.GamerServices;
using Microsoft.Xna.Framework.Graphics;
using Microsoft.Xna.Framework.Input;
using Microsoft.Xna.Framework.Media;

namespace lifeofbob
{
    class BlowGun : Projectile
    {
        static Point size = new Point(10, 10);
        static Texture2D texture = TextureLibrary.blowGun_ammo;

        public BlowGun(Vector2 pos, Vector2 speed) : base(pos, size, speed, texture) { 
            
        }
    }
}
